The game was originally titled Race'n'Chase. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Dundee. Mock-up for Race'n'Chase, the original title for Grand Theft Auto. PC versions of the game were released with networked multiplayer gameplay using the IPX protocol. If the player is arrested, they forfeit all equipment, and have their multiplier bonus halved. Law enforcement is present in each level, and doing criminal actions will cause the player to raise their notoriety with police the higher the level, the tougher the response. If the player is killed (referred to in the game as "Wasted"), they lose a life, lose all their current equipment, and have their multiplier bonus reset losing all their lives will result in players having to restart a level. Players can find equipment across the level's map to help them with jobs and making points, including weapons and body armour, the latter increasing the player's survival against attacks from enemies. Failing a job by not completing objectives, being arrested or dying, secures no points and can seal off other tasks in the chain. Successful completion of a job awards the player points, unlocks harder missions with greater rewards, and provides a "multiplier"-a bonus that increases the value of points earned from completing jobs and actions. Jobs can be completed in any order, and each has some level of freedom to how it is successfully completed, though destinations in each are fixed. Jobs can be initiated by visiting and touching a ringing telephone box, with each level's set of jobs on offer being unique. However, the more typical means to achieve their target is to perform tasks for the level's local crime syndicate. Points can be gained from anything, such as causing death and destruction amid the traffic in the city, completing special challenges, or stealing and selling cars for profit.
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The player is free to do whatever they want, but have limited lives upon doing so. In each level, the player's ultimate objective is to reach a target number of points, which starts at $1,000,000 but becomes higher in the later levels, and then reach the level's "goal" to complete the stage. Players begin a game choosing a character from amongst eight-four in the PlayStation version-and naming them, though the choice is purely aesthetic, and doesn't affect the overall gameplay. The progression is linear, as each level completed automatically unlocks the next one in the chain. Grand Theft Auto is made up of six levels split between three main cities each locale is based on a real-life city in the United States, with an alternative name: Liberty City ( New York City), San Andreas ( San Francisco), and Vice City ( Miami). Gameplay image, showing the top-down view in Liberty City The first sequel in the series, Grand Theft Auto 2, was released in October 1999.
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The success of Grand Theft Auto spawned a series of games which built upon the original's gameplay and themes the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. Two expansions taking place in 1960s England, Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961, were launched in 1999. While the graphics and controls were criticised, the entertainment value, sound design and freedom of the gameplay were praised. Grand Theft Auto was met with mixed reviews upon release, but was a commercial success. The game's marketing campaign, organized by publicist Max Clifford, exploited this stirring of controversy as free promotion. Grand Theft Auto created a great deal of controversy even before its launch due to its violent content, with discussions taking place in the House of Lords about banning its sale. The development team worked to ensure that the player would have the freedom to play however they intend. However, the game was considered dull, and the concept of playing as a criminal was adopted. Grand Theft Auto began development as a game titled Race 'n' Chase, in which the player controlled a police officer pursuing criminals. The gameplay is presented from a top-down perspective and takes place within an open-world environment in which the player is not required to perform missions, although they are necessary to progress through the levels. The game's narrative follows a criminal who climbs in status within the criminal underworld across three fictional cities, inspired by real-life locations. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Microsoft Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive.